Just Right Reader Launches 'Science of Reading Take-Everywhere Games' to Engage Students in Fun, Hands-On Literacy Practice

1 hour ago

Just Right Reader Launches 'Science of Reading Take-Everywhere Games' to Engage Students in Fun, Hands-On Literacy Practice

The new Science of Reading games help PreK-2 students practice letters, decoding, spelling, writing, and vocabulary at school and at home

IRVING, Texas, Oct. 8, 2026 /PRNewswire/ -- Just Right Reader recently launched Science of Reading Take-Everywhere Games, a collection of more than 375 hands-on literacy activities designed for students in Grades PreK-2. Rooted in the Science of Reading and personalized for each student, the games reinforce letter recognition, decoding, spelling, writing, and vocabulary skills that students can practice at school and at home.

"Our new Science of Reading Take-Everywhere Games match the decodables in each student's Take-Everywhere Literacy Pack™ so they get even more practice with the phonics skills they're learning in class and grow more confident as readers," said Sara Rich, CEO of Just Right Reader. "The games work in small group instruction, tutoring, or at home. Families don't have to guess what to work on, and kids have fun doing it. That's how we accelerate reading achievement!"

The Science of Reading Take-Everywhere Games were developed with literacy researchers, including Dr. Lucy Hart Paulson, LETRS co-founder and professor of education at Stanford University. Grounded in a research-based sequence, the games reinforce classroom instruction through hands-on play, word-building activities, and meaning-based riddles. They additionally include video support to guide educators and families as they use the activities with students.

Science of Reading Take-Everywhere Games are designed to work in tandem with the decodable books in Just Right Reader's evidence-based Take-Everywhere Literacy Packs™, extending students' personalized phonics practice with multisensory activities. Like Take-Everywhere Literacy Packs™, Science of Reading Take-Everywhere Games are backpack-ready, easy to use, and can travel from the classroom to home and anywhere in between.

Together, Take-Everywhere Literacy Packs™ and Science of Reading Take-EverywhereGames provide students with:

To learn more about Science of Reading Take-Everywhere Games and to view a sample, visit https://justrightreader.com/pages/take-everywhere-games.

About Just Right Reader

At Just Right Reader, we accelerate reading achievement in school, at home, and everywhere through Birth–12th-grade literacy programs, evidence-based Science of Reading resources, an extensive family engagement platform, and a commitment to personalized learning. With a library of 1,000+ English and Spanish books, students get the explicit, systematic practice needed to become stronger, more confident readers.

Visit www.justrightreader.com for more information.

SOURCE Just Right Reader

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